꧁Micro Wizard꧂
꧁Micro Wizard꧂
Step into a world of magic and mayhem in this extraordinary adventure where you become a powerful mini wizard! Harness the spellbinding ability to scale the size of your enemies, shrinking them down to insignificantly tiny ants or ballooning them up only to watch them burst with a satisfying pop (if only sound was added..).
Explore a beautifully crafted map (that's unfnished) , encounter enemies, as you outsmart and outsize them in epic battles. With engaging gameplay, and a lack of storyline, this game promises.. less than hours of enchanting fun.
Unleash your inner wizard and embark on a magical journey like no other – the Micro-World awaits your magic, become a wizard who was literally build to scale his enemies! Are you ready to cast your spells and scale the Micro World?
꧁Controls꧂
۞ ❇A - Left❇ ۞ ❇D - Right ❇ ۞ ❇W / Space - Jump❇ ۞
۞E / Left Mouse Button - Shoot۞
۞1 and 2 - Beam Change۞
Status | Released |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Authors | Shoter99, Gabi220xd |
Genre | Adventure, Platformer |
Made with | Godot |
Tags | 2D, Family Friendly, Game Maker's Toolkit Jam, Godot, Short, Singleplayer, Wizards |
Comments
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The idea sounds fun. But there is a lot of "buts".
Controls: Why not just make LMB spell 1 and RMB spell 2, I was all the time making this mistake, as it feels so intuitive that way.
Movement: The player has too little friction, so it feels like walking on ice. There is almost no control when in the air, which makes any kind of precise jumping nearly impossible.
Spells: It is a really interesting idea, but at the moment I don't even see the difference between scaling up and scaling down (except when doing it to a platform). I was thinking there will be different kinds of enemies, ones that are easier to scale up, easier to scale down. Also making it so you could jump on the enemies would add a lot of depth. For example: you could scale an enemy up to jump on it and use it as a platform. And the bigger it is, the higher you bounce on it.
Level: I came to the moment where you are high and there are two enemies, I didn't know what to do from there. Is it the end? I tried a couple of directions, but because the controls are so annoying, and when you die, you start from the beginning, I just gave up.
hi! Thanks for your comment,
The idea was way more fun however we had to cut back a little since time was at our throats!
I think it’s a great idea to have all the controls on the mouse, I did suggest it but I think we forgot to implement it.. I also feel like it would be cooler to have that on the mouse
As to movement I think sliding suits the micro wizard ideally as he is a little slime at this stage.
As to enemy variety there was much more to be in the game that as I mentioned before we had to cut out due to not having enough time and we didn’t want to use other people’s things even if they were free to access - I really think adding some goblins or something would’ve made it more fun but drawing a goblin and all animations would’ve been much more time consuming and we had only 2 people working on the project, one if whom is myself. I don’t think jumping on enemies and using them as blocks is a good idea but maybe adding more blocks that you can use to pass through the level would’ve been better..
As to the level it is in fact not finished, I did make a few routes but failed to upload them on time sadly 😪 so I guess it’s just a trashy map, it’s like the sound, did it way to late without realising it’s past due time, so it didn’t get uploaded..